Wow, what a week. For episode 3, we decided to tackle the masterclass in level design and atmosphere, Super Metroid for the SNES. I always wondered what it was that made this game (and series) much beloved. It felt so skimpy on the story (and still does), so it was a bit baffling trying to understand the high regard it’s held in. Only an hour into playing and I found out exactly why the Metroid series (and alongside Castlevania) spawned its own genre of titles.
The way the game allows you freedom to explore and experiment, letting you decide where to go and how to get there, and the challenging battles that only become more interesting as you gain further upgrades to your inventory. The soundtrack of ambient, experimental works by Kenji Yamamoto (who allegedly came up with the theme while riding his motorcycle and had to immediately pull over to record it all). The lighting and graphics, combined with a script completely void of dialogue after the opening cutscene, that play perfectly into making you feel truly alone on this alien world. This game quickly worked its way near the top of my “Greatest Games of All-Time” list. I didn’t think the hype could be exceeded, but I was proven wrong.
Hope you had a blast listening to this one, along with all the tunes, original and covers/remixes. Take a look/listen at them all below. Congrats to our giveaway winner this week, Enola, and enjoy your Metroid plush hair clip! And finally, thanks as always for listening.